Bee County
Empowering LLMs with Parameterized Skills for Adversarial Long-Horizon Planning
Cui, Sijia, Xu, Shuai, He, Aiyao, Wang, Yanna, Xu, Bo
Recent advancements in Large Language Models(LLMs) have led to the development of LLM-based AI agents. A key challenge is the creation of agents that can effectively ground themselves in complex, adversarial long-horizon environments. Existing methods mainly focus on (1) using LLMs as policies to interact with the environment through generating low-level feasible actions, and (2) utilizing LLMs to generate high-level tasks or language guides to stimulate action generation. However, the former struggles to generate reliable actions, while the latter relies heavily on expert experience to translate high-level tasks into specific action sequences. To address these challenges, we introduce the Plan with Language, Act with Parameter (PLAP) planning framework that facilitates the grounding of LLM-based agents in long-horizon environments. The PLAP method comprises three key components: (1) a skill library containing environment-specific parameterized skills, (2) a skill planner powered by LLMs, and (3) a skill executor converting the parameterized skills into executable action sequences. We implement PLAP in MicroRTS, a long-horizon real-time strategy game that provides an unfamiliar and challenging environment for LLMs. The experimental results demonstrate the effectiveness of PLAP. In particular, GPT-4o-driven PLAP in a zero-shot setting outperforms 80% of baseline agents, and Qwen2-72B-driven PLAP, with carefully crafted few-shot examples, surpasses the top-tier scripted agent, CoacAI. Additionally, we design comprehensive evaluation metrics and test 6 closed-source and 2 open-source LLMs within the PLAP framework, ultimately releasing an LLM leaderboard ranking long-horizon skill planning ability. Our code is available at https://github.com/AI-Research-TeamX/PLAP.
- North America > United States > Minnesota > Hennepin County > Minneapolis (0.14)
- Asia > China > Jiangsu Province > Nanjing (0.05)
- North America > United States > Texas > Bee County (0.04)
- (4 more...)
SC2Arena and StarEvolve: Benchmark and Self-Improvement Framework for LLMs in Complex Decision-Making Tasks
Shen, Pengbo, Wang, Yaqing, Mu, Ni, Luan, Yao, Xie, Runpeng, Yang, Senhao, Wang, Lexiang, Hu, Hao, Xu, Shuang, Yang, Yiqin, Xu, Bo
Evaluating large language models (LLMs) in complex decision-making is essential for advancing AI's ability for strategic planning and real-time adaptation. However, existing benchmarks for tasks like StarCraft II fail to capture the game's full complexity, such as its complete game context, diverse action spaces, and all playable races. To address this gap, we present SC2Arena, a benchmark that fully supports all playable races, low-level action spaces, and optimizes text-based observations to tackle spatial reasoning challenges. Complementing this, we introduce StarEvolve, a hierarchical framework that integrates strategic planning with tactical execution, featuring iterative self-correction and continuous improvement via fine-tuning on high-quality game-play data. Its key components include a Planner-Executor-V erifier structure to break down gameplay, and a scoring system for selecting high-quality training samples. Comprehensive analysis using SC2Arena provides valuable insights into developing generalist agents that were not possible with previous benchmarks. Experimental results also demonstrate that our proposed StarEvolve achieves superior performance in strategic planning. Our code, environment, and algorithms are publicly available.
- North America > United States > Texas > Bee County (0.04)
- Asia > China > Beijing > Beijing (0.04)
Feeding LLM Annotations to BERT Classifiers at Your Own Risk
Using LLM-generated labels to fine-tune smaller encoder-only models for text classification has gained popularity in various settings. While this approach may be justified in simple and low-stakes applications, we conduct empirical analysis to demonstrate how the perennial curse of training on synthetic data manifests itself in this specific setup. Compared to models trained on gold labels, we observe not only the expected performance degradation in accuracy and F1 score, but also increased instability across training runs and premature performance plateaus. These findings cast doubts on the reliability of such approaches in real-world applications. We contextualize the observed phenomena through the lens of error propagation and offer several practical mitigation strategies, including entropy-based filtering and ensemble techniques. Although these heuristics offer partial relief, they do not fully resolve the inherent risks of propagating non-random errors from LLM annotations to smaller classifiers, underscoring the need for caution when applying this workflow in high-stakes text classification tasks.
- North America > United States > Minnesota > Hennepin County > Minneapolis (0.14)
- Asia > Singapore (0.05)
- Asia > Indonesia > Bali (0.04)
- (7 more...)
The Natural Language of Actions
Tennenholtz, Guy, Mannor, Shie
We introduce Act2Vec, a general framework for learning context-based action representation for Reinforcement Learning. Representing actions in a vector space help reinforcement learning algorithms achieve better performance by grouping similar actions and utilizing relations between different actions. We show how prior knowledge of an environment can be extracted from demonstrations and injected into action vector representations that encode natural compatible behavior. We then use these for augmenting state representations as well as improving function approximation of Q-values. We visualize and test action embeddings in three domains including a drawing task, a high dimensional navigation task, and the large action space domain of StarCraft II.
- North America > United States > Texas > Bee County (0.04)
- Asia > Middle East > Israel (0.04)